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Apple did their job.

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Posted by: pachi

Even though the iphone is not my type of phone, meaning i love to have a great camera and video, apple did a fabulous job with their transitions between landscape and portrait running at 60fps. I didn't even know the iphone had a HW 3D acceleration until the SDK was released and they showed monkey ball running, which looks as good as the gamecube version. Also I love the way you zoom in and out on safari browser. I really don't think anyone else will top them on the smoothness and response of the touchscreen. I even have low hopes for Nokia iphone killer. If apple does this time right with iphone 3g, meaning fixing some of the missing things from the 1st one i am def on the bandwagon. Lets hope they add some great video recording and a better camera.
Also last note, I DONT THINK ANYONE WILL EVER MAKE A PHONE WITH A 3.5 INCH SCREEN. Everyone is doing 2.8 or 3. bah.



Posted by: KDarling

I'm sure there'll be some neat games, but the iPhone has basically the same off-the-shelf hardware as every other ARM based smartphone out there.

The iPhone has the same gfx acceleration setup as most other smartphones. Some have more. Some have faster CPUs as well.

Many phones are going to VGA resolution, or higher, although trying to keep the form factor small means not making the screen larger. Some have 3" screens. The field units I use at work have 4". There'll be all sorts of sizes before long.

The game demos were great dog and pony shows. I especially loved the way they threw in a video of Spore coming out of the water, confusing people with simpler stuff being done real time.



Posted by: dsigma6

OMG don't let the other N95 users see this! They'll set you up in the gallows!

I agree, it has responsiveness I've never seen before.

Did someone hijack your account?



Posted by: pachi

Quote:
Originally Posted by dsigma6
OMG don't let the other N95 users see this! They'll set you up in the gallows!

I agree, it has responsiveness I've never seen before.

Did someone hijack your account?

Nope i will admit it, you know i love my phone alot but it has a few things missing, there is never a perfect phone. Have you seen the new HTC diamond, i can't believe, it has a fast cpu but its sluggish as hell.



Posted by: KDarling

Quote:
Originally Posted by pachi
Have you seen the new HTC diamond, i can't believe, it has a fast cpu but its sluggish as hell.


Why do you think it's sluggish?

I suspect you might be confused by the different way that UIs interpret touch.

Some UIs have a greater touch gesture vocabulary, so they might wait until you finish the gesture before it acts on it. Similar to the way handwriting recognition often waits until you draw the entire character or line of characters.

For example, when viewing a picture, the iPhone's vocabulary consists of taps, slides and pinch. Other UIs might have taps, slides, plus circles (for center and zoom), brackets (for rotating), large sweeps to change menus, and so forth.

Personally, I prefer the lesser vocabulary with instant feedback, but other users don't care.



Posted by: raulbe

I think the good thing about the iPhone interface is going forward people will be less tolerant of laggy unresponsive interfaces, in that way they have certainly raised the bar and hopefully other players will resist the temptation to deliver underpowered, ram starved or badly engineered interfaces. Even other things like playing h264 videos smoothly which sometimes lag on proper PCs definitely adds to the overall fluid experience.



Posted by: canadian studen

^ that's the main reason why i love the iPhone, it's so fast and responsive, it just can't be matched right now. I had high hopes for the HTC Touch Diamond, but no i feel a little dissipointed about it. But i will give it a try before i make that final judgement. But i must say that the iPhone has set a very high bar for when i buy a new phone.



Posted by: KDarling

Quote:
Originally Posted by canadian studen
^ that's the main reason why i love the iPhone, it's so fast and responsive, it just can't be matched right now.


Oh, I guarantee you that it can be matched for speed, if you leave out things as it did. I've written 2D and 3D apps on other phones that looked just fine.

I suspect that some of the extra smoothness on an iPhone is due to leaving out support for copy and paste. So it's taking them extra time to refine that before adding such support.



Posted by: JerryNY

Quote:
Originally Posted by KDarling
Oh, I guarantee you that it can be matched for speed, if you leave out things as it did. I've written 2D and 3D apps on other phones that looked just fine.

I suspect that some of the extra smoothness on an iPhone is due to leaving out support for copy and paste. So it's taking them extra time to refine that before adding such support.


Is it known that the iPhone's cpu is "off the shelf" though? One reason the iPhone is so smooth is the use of OSX's core graphics which is all floats and coincidentally, or not so coincidentally, the iPhone scores higher than just about any other handheld in floating point performance.

http://www.glbenchmark.com/result.j...benchmark=glpro



Posted by: KDarling

Quote:
Originally Posted by JerryNY
Is it known that the iPhone's cpu is "off the shelf" though? One reason the iPhone is so smooth is the use of OSX's core graphics which is all floats and coincidentally, or not so coincidentally, the iPhone scores higher than just about any other handheld in floating point performance.


You always ask such interesting questions!

You could be right that Apple paid for the extra graphics FPU addon in the ARM, which adds about 50% to the amount of power the GPU uses.

My question would be: do we need floating point graphics in a device with a tiny screen ? After all, the fixed point is 16:16 (16 bits real, 16 bits fractional), which is plenty in my long experience with doing my own graphics generation. Still, extra computing power is always nice!

Most devices that support OpenGL only support fixed point, and they are very good at it (see the quoted results on the page you gave, but for fixed point).

Here's an example of OpenGL on a N93. Should give us an idea of what to expect on the iPhone as well.

Btw, I was recently shocked to find out that Windows Mobile 5+ devices often have Direct3D support built in. Knowing nothing about D3D, but intrigued, I spent a few days in research and then wrote a program that snaps the screen you're viewing and rotates / resizes it in any direction. Tried it on my Samsung i730 and it was pretty neat to see. Keep meaning to use it on photos.

Regards, Kev





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