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Engadget critical of many apps...

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Posted by: mbranscum

Wow. They got the knife and started hacking right away.

http://www.engadget.com/2008/07/11/...its-and-misses/



Posted by: KDarling

PC Mag has a list started:

http://www.pcmag.com/article2/0,2704,2325356,00.asp

I wonder how long it'll take before people pop up with dedicated iPhone App review websites that list each one?

Wonder how many apps Apple turned down? If any.



Posted by: Superduper117

theres alot of garbage. but give it some time... (PS. agile messenger. if you're reading this. just port over your jail broken app and keep it free and you'll be golden.



Posted by: asnpcwiz

Good, the more bad reviews they get, the better the apps get.



Posted by: toomer

I've downloaded about 30. Paid for two.

Of the 30 ... I'd say half are not quite ready for prime time. But the rest are fair enough. Especially given the price of many of the apps ... I'm not complaining. And given that the App Store has only been up for 24 hours, and the SDK was only launched a few months ago ... the progress overall is impressive enough.

By this time next year, there will be some stunning apps available online...



Posted by: turbo-sc

yea well someone had to be truthful. Some of these apps are just pitiful.



Posted by: nfl46

Bejeweled 2 for $9.99! No ****ing way I would pay 10 bucks for that game! Lol! And that Aim is terrible! wow.



Posted by: RogerPodacter

i knew this was gonna happen. i said its not good that apple controls everything. reading thru the comments after the article, there are some coders saying that they have apps that apple either wont allow on the itunes store, or there's no guarantee that apple will allow them in the store. apple shouldnt have any say in anything, and just let the open market decide what is sold and what is crap.

but hey its waaaay to early and many good apps will come out in the future. its only the first day



Posted by: mobilehavoc

Quote:
Originally Posted by toomer
I've downloaded about 30. Paid for two.

Of the 30 ... I'd say half are not quite ready for prime time. But the rest are fair enough. Especially given the price of many of the apps ... I'm not complaining. And given that the App Store has only been up for 24 hours, and the SDK was only launched a few months ago ... the progress overall is impressive enough.

By this time next year, there will be some stunning apps available online...

I don't disagree...which is why I'll wait until then to buy an iPhone. Based on the articles I've seen S60 and Windows Mobile apps don't have anything to worry about for a while



Posted by: JerryNY

Quote:
Originally Posted by RogerPodacter
reading thru the comments after the article, there are some coders saying that they have apps that apple either wont allow on the itunes store, or there's no guarantee that apple will allow them in the store.



Exaggerate/Lie much? I just read through the 100 + comments and the ONLY supposed dev I found commenting about any of the process was this one:

Quote:
I think you're seeing a lot of the pain from a limited-access launch. I've personally got an app waiting in the wings that I'm pretty sure will blow away the others in its category. However, I haven't put a lot of energy into it since Apple didn't make any guarantees that apps would be ELIGIBLE to be in the store at launch.

It's about halfway done at the moment, and as soon as I get the 2.0 firmware for my iPod Touch so I can at least test it on a real device, it'll be ready. Then I just wait for permission to pay to distribute it. I wonder how many other developers are in this situation -- Either they have an app ready, and aren't able to offer it, or they put in a lot less effort because there was no guarantee they could sell it in a timely manner.

Expect things to get better as more developers are permitted to distribute, and some of the less-great get pulled in the face of stiff competition.


He didn't say they wouldn't put it up, only he wasn't sure if they would which is ludicrous because he doesn't sound like he knows what he is talking about. He sounds confused and isn't an accepted one of the 4000 devs they took in for the limited beta. If he was he would already have 2.0 available to him and would know Apple sent out an email to devs to get their apps submitted by July 7th to be considered for launch. The process takes less than 48 hours from the devs who have tried and I haven't seen any reports yet of any apps outright turned down. His "comment" smells like a blatant lie.

From the pricing spread on the app for launch it looks like Apple is trying to spread the apps across a large rage of prices to feel out what good recommended price points should be. All in all they got 500+ apps the first go around and I have bought a couple of nice ones and a bunch of free ones to boot. It is only going to get better. Before I went to bed Sega had already sold in excess of 10k copies of Super Monkey Ball, this on a store and OS most people didn't even get through official means.



Posted by: JerryNY

Engadget is also wrong in their mini review of Super Monkey Ball. You can pause by simply taping the clock, which they show in a window before the level starts so I don't know how they missed that. The game is very hard at first with a steep learning curve but once you get the hang of it the game is very good IMHO.





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