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Originally posted by AGES2010 http://www.freewebs.com/arcadestation/index.htm Specifications for the gaming platform: OMAP Full Compatibility 90-nm CMOS System-on-a-Chip OMAP2420 330-MHz Central Core with Floating Point Unit ARM1136JS-F 220-MHz Digital Signal Processor for Audio TMS320C55x Video Playback and Image Display Imaging Video Accelerator ...... VGA 30-fps Encode/Decode Full-Motion Video 2D/3D Graphics Accelerator with SIMD Co-Processor PowerVR MBX with VGP ...... TBDR (Tile Based Deferred Rendering) ...... 200Mhz clock speed ...... 640x480 VGA Resolution ...... 360Mpixels, 2xOverdraw = 720Mpixels, 3xOverdraw = 1.08Gpixels ...... ITC™ - PowerVR Internal True Colour - 32-Bit Blending and Depth Test Precision Independent from Buffer Depth ...... FSAA4Free™ - Supersampling Full-Screen Anti-Aliasing With No Performance Lose ...... DOT3 Per-Pixel Lighting Support ...... Spherical Harmonics Lighting Support ...... Bilinear, Trilinear, Anisotropic Texture Filtering Support ...... Vertex Shader 1.1 Programmability with Skinning ...... Curved Surface Processing with Fractional Tesselation and Support for Differing Levels-of-Detail on Neighboring Patch Edges ...... PVR-TC (PowerVR Texture Compression) ...... Multi-Texturing ...... Fully Programmable 3D T&L (Transform & Lighting) ...... Over 2.5M-tri/sec Nokia Plans on revealing the system at E3 2005. |
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Originally posted by abhi It might be crap n all, but can sum1 translate it into layman's terms.
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Originally posted by detro Is that Howard? ![]()
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